Museum Of Selfies

This is a project that started when my friend aka. right hand and I went to the National Gallery of Denmark in Copenhagen.
I took a picture for fun and liked how this simple thing could change their character and give their facial expression a whole new meaning.

By Olivia Muus.

Neuronal Synchrony

Neuronal Synchrony or N • S is a local web application to dynamically generate animations in real-time. This video is a live recording of myself running and playing the software to music, Panoramic by Lusine. As a result it is a single shot of my computer’s desktop. Neuronal Synchrony interfaces through the midi controller Monome 128, a device typically used for creating, sequencing, and modifying music in real time. Because of this Neuronal Synchrony works well alongside a DJ, musician, or band to accompany audio like the video here. When you hit a button an animation begins; when you hit three buttons, a chord of animations.



Projection mapped video game on canvas by Brent Watanabe. The piece is a triptych of playable acrylic paintings, controlled by the viewer using a NES controller. In for(){};, there is no beginning or end to the game, just collecting and wandering, birthing and consuming, an arbitrary point system rising until your inevitable death and the birth of another generation. It is a game mechanism without the game.


It is one of our main goals to expand the methodologies of design and to educate our students in developing a set of individual, unique styles and aesthetics.

While Adobe InDesign on the one hand is offering a valuable set of pre-defined, common solutions for layout and design problems, a programming language on the other hand allows for questioning the set of available methods and for extending it by creating new tools.

The Adobe Creative Suite features a full set of application level scripting possibilities for many years now. We wanted to incorporate these facilities in our teaching curriculum and offered a workshop, generative design in InDesign, with the help of Benedikt Groß to our students in Spring 2012. While preparing the workshop Benedikt warned that the existing JavaScript implementation in InDesign is difficult to use and that it should be simplified to address designers. He suggested to wrap it into a Processing like library.

More info here.